Fix/audio pipe (#4)

* use explicit namespaces for mod_audio_fork

* fix crash in reload scenarios

Signed-off-by: Dave Horton <daveh@beachdognet.com>

---------

Signed-off-by: Dave Horton <daveh@beachdognet.com>
This commit is contained in:
Dave Horton
2023-12-27 11:10:57 -05:00
committed by GitHub
parent 3f50aaf0d7
commit 9fc8b1af97
17 changed files with 239 additions and 202 deletions
+6 -3
View File
@@ -240,6 +240,7 @@ static const lws_retry_bo_t retry = {
};
struct lws_context *AudioPipe::context = nullptr;
std::thread AudioPipe::serviceThread;
std::mutex AudioPipe::mutex_connects;
std::mutex AudioPipe::mutex_disconnects;
std::mutex AudioPipe::mutex_writes;
@@ -408,19 +409,21 @@ bool AudioPipe::lws_service_thread() {
void AudioPipe::initialize(int loglevel, log_emit_function logger) {
lws_set_log_level(loglevel, logger);
//lws_set_log_level(loglevel, logger);
lwsl_notice("AudioPipe::initialize starting\n");
std::lock_guard<std::mutex> lock(mapMutex);
std::thread t(&AudioPipe::lws_service_thread);
stopFlag = false;
t.detach();
serviceThread = std::thread(&AudioPipe::lws_service_thread);
}
bool AudioPipe::deinitialize() {
lwsl_notice("AudioPipe::deinitialize\n");
std::lock_guard<std::mutex> lock(mapMutex);
stopFlag = true;
if (serviceThread.joinable()) {
serviceThread.join();
}
return true;
}