#ifndef __AWS_GLUE_H__ #define __AWS_GLUE_H__ switch_status_t aws_lex_init(); switch_status_t aws_lex_cleanup(); switch_status_t aws_lex_session_init(switch_core_session_t *session, responseHandler_t responseHandler, errorHandler_t errorHandler, uint32_t samples_per_second, char* bot, char* alias, char* region, char* locale, char *intent, char* metadata, struct cap_cb **cb); switch_status_t aws_lex_session_stop(switch_core_session_t *session, int channelIsClosing); switch_status_t aws_lex_session_dtmf(switch_core_session_t *session, char* dtmf); switch_status_t aws_lex_session_play_done(switch_core_session_t *session); switch_bool_t aws_lex_frame(switch_media_bug_t *bug, void* user_data); void destroyChannelUserData(struct cap_cb* cb); #endif