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https://github.com/signalwire/freeswitch.git
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FS-10036: update cJSON code to pre 1.4.0 release of cJSON. this includes backports of all our fixes, and our build macros for windows and visibility. It also makes it easy to drop in a new version, and to in the future be able to switch to a system version of cJSON easily (after all these updates are in, probably around v2.0 timeframe. Note this new version adds a lot of extra error checking, fixes some buffer overruns, and improves parser and printer performance
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+18
-102
@@ -20,115 +20,31 @@
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THE SOFTWARE.
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*/
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#include "switch.h"
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#ifndef cJSON__h
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#define cJSON__h
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#ifndef SWITCH_JSON__h
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#define SWITCH_JSON__h
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#ifdef FREESWITCHCORE_EXPORTS
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#ifndef CJSON_EXPORT_SYMBOLS
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#define CJSON_EXPORT_SYMBOLS 1
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#endif
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#endif
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#ifdef SWITCH_API_VISIBILITY
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#ifndef CJSON_API_VISIBILITY
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#define CJSON_API_VISIBILITY 1
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#endif
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#endif
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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/* cJSON Types: */
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#define cJSON_False 0
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#define cJSON_True 1
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#define cJSON_NULL 2
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#define cJSON_Number 3
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#define cJSON_String 4
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#define cJSON_Array 5
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#define cJSON_Object 6
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#define cJSON_IsReference 256
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/* The cJSON structure: */
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typedef struct cJSON {
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struct cJSON *next,*prev; /* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
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struct cJSON *child; /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
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int type; /* The type of the item, as above. */
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char *valuestring; /* The item's string, if type==cJSON_String */
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int valueint; /* The item's number, if type==cJSON_Number */
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double valuedouble; /* The item's number, if type==cJSON_Number */
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char *string; /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
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} cJSON;
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typedef struct cJSON_Hooks {
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void *(*malloc_fn)(size_t sz);
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void (*free_fn)(void *ptr);
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} cJSON_Hooks;
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/* Supply malloc, realloc and free functions to cJSON */
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SWITCH_DECLARE(void) cJSON_InitHooks(cJSON_Hooks* hooks);
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/* Supply a block of JSON, and this returns a cJSON object you can interrogate. Call cJSON_Delete when finished. */
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SWITCH_DECLARE(cJSON *)cJSON_Parse(const char *value);
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/* Render a cJSON entity to text for transfer/storage. Free the char* when finished. */
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SWITCH_DECLARE(char *)cJSON_Print(cJSON *item);
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/* Render a cJSON entity to text for transfer/storage without any formatting. Free the char* when finished. */
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SWITCH_DECLARE(char *)cJSON_PrintUnformatted(cJSON *item);
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/* Delete a cJSON entity and all subentities. */
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SWITCH_DECLARE(void) cJSON_Delete(cJSON *c);
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/* Returns the number of items in an array (or object). */
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SWITCH_DECLARE(int) cJSON_GetArraySize(cJSON *array);
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/* Retrieve item number "item" from array "array". Returns NULL if unsuccessful. */
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SWITCH_DECLARE(cJSON *)cJSON_GetArrayItem(cJSON *array,int item);
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/* Get item "string" from object. Case insensitive. */
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SWITCH_DECLARE(cJSON *)cJSON_GetObjectItem(const cJSON *object,const char *string);
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SWITCH_DECLARE(const char *)cJSON_GetObjectCstr(const cJSON *object, const char *string);
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/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
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SWITCH_DECLARE(const char *)cJSON_GetErrorPtr(void);
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/* These calls create a cJSON item of the appropriate type. */
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SWITCH_DECLARE(cJSON *)cJSON_CreateNull(void);
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SWITCH_DECLARE(cJSON *)cJSON_CreateTrue(void);
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SWITCH_DECLARE(cJSON *)cJSON_CreateFalse(void);
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SWITCH_DECLARE(cJSON *)cJSON_CreateBool(int b);
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SWITCH_DECLARE(cJSON *)cJSON_CreateNumber(double num);
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SWITCH_DECLARE(cJSON *)cJSON_CreateString(const char *string);
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SWITCH_DECLARE(cJSON *)cJSON_CreateArray(void);
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SWITCH_DECLARE(cJSON *)cJSON_CreateObject(void);
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/* These utilities create an Array of count items. */
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SWITCH_DECLARE(cJSON *)cJSON_CreateIntArray(int *numbers,int count);
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SWITCH_DECLARE(cJSON *)cJSON_CreateFloatArray(float *numbers,int count);
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SWITCH_DECLARE(cJSON *)cJSON_CreateDoubleArray(double *numbers,int count);
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SWITCH_DECLARE(cJSON *)cJSON_CreateStringArray(const char **strings,int count);
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/* Append item to the specified array/object. */
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SWITCH_DECLARE(void) cJSON_AddItemToArray(cJSON *array, cJSON *item);
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SWITCH_DECLARE(void) cJSON_AddItemToObject(cJSON *object,const char *string,cJSON *item);
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/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
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SWITCH_DECLARE(void) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
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SWITCH_DECLARE(void) cJSON_AddItemReferenceToObject(cJSON *object,const char *string,cJSON *item);
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/* Remove/Detatch items from Arrays/Objects. */
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SWITCH_DECLARE(cJSON *)cJSON_DetachItemFromArray(cJSON *array,int which);
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SWITCH_DECLARE(void) cJSON_DeleteItemFromArray(cJSON *array,int which);
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SWITCH_DECLARE(cJSON *)cJSON_DetachItemFromObject(cJSON *object,const char *string);
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SWITCH_DECLARE(void) cJSON_DeleteItemFromObject(cJSON *object,const char *string);
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/* Update array items. */
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SWITCH_DECLARE(void) cJSON_ReplaceItemInArray(cJSON *array,int which,cJSON *newitem);
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SWITCH_DECLARE(void) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
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/* Duplicate a cJSON item */
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SWITCH_DECLARE(cJSON *) cJSON_Duplicate(cJSON *item,int recurse);
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/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
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need to be released. With recurse!=0, it will duplicate any children connected to the item.
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The item->next and ->prev pointers are always zero on return from Duplicate. */
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#define cJSON_AddNullToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateNull())
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#define cJSON_AddTrueToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateTrue())
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#define cJSON_AddFalseToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateFalse())
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#define cJSON_AddNumberToObject(object,name,n) cJSON_AddItemToObject(object, name, cJSON_CreateNumber(n))
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#define cJSON_AddStringToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateString(s))
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#include "switch_cJSON.h"
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#include "switch_cJSON_Utils.h"
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SWITCH_DECLARE(cJSON *) cJSON_CreateStringPrintf(const char *fmt, ...);
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SWITCH_DECLARE(const char *)cJSON_GetObjectCstr(const cJSON *object, const char *string);
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static inline cJSON *json_add_child_obj(cJSON *json, const char *name, cJSON *obj)
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{
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