FS-9806: [mod_loopback] mod_loopback: bowout is always done even if set to false loopback_bowout_on_execute=false,loopback_bowout=false #resolve

This commit is contained in:
Anthony Minessale
2016-12-20 11:08:17 -06:00
parent fae3d9693d
commit 634490495f
2 changed files with 14 additions and 16 deletions
@@ -293,6 +293,7 @@ static switch_status_t channel_on_init(switch_core_session_t *session)
switch_channel_set_flag(channel, CF_ACCEPT_CNG);
switch_channel_set_flag(channel, CF_AUDIO);
if ((vars = (switch_event_t *) switch_channel_get_private(channel, "__loopback_vars__"))) {
switch_event_header_t *h;
@@ -1085,7 +1086,7 @@ static switch_call_cause_t channel_outgoing_channel(switch_core_session_t *sessi
switch_event_t *clone = NULL;
switch_core_session_add_stream(*new_session, NULL);
if ((tech_pvt = (loopback_private_t *) switch_core_session_alloc(*new_session, sizeof(loopback_private_t))) != 0) {
channel = switch_core_session_get_channel(*new_session);
switch_snprintf(name, sizeof(name), "loopback/%s-a", outbound_profile->destination_number);
@@ -1172,7 +1173,7 @@ static switch_call_cause_t channel_outgoing_channel(switch_core_session_t *sessi
}
switch_channel_set_state(channel, CS_INIT);
switch_channel_set_flag(channel, CF_AUDIO);
return SWITCH_CAUSE_SUCCESS;
}