add mod_local_stream to windows build.

git-svn-id: http://svn.freeswitch.org/svn/freeswitch/trunk@5463 d0543943-73ff-0310-b7d9-9358b9ac24b2
This commit is contained in:
Michael Jerris
2007-06-25 00:27:42 +00:00
parent 5cebcc1f66
commit d855ad8dd1
3 changed files with 94 additions and 82 deletions
@@ -59,7 +59,7 @@ typedef struct local_stream_context local_stream_context_t;
struct local_stream_source {
char *name;
char *location;
int channels;
uint8_t channels;
int rate;
int interval;
int samples;
@@ -312,7 +312,7 @@ static void launch_threads(void)
} else if (!strcasecmp(var, "channels")) {
int tmp = atoi(val);
if (tmp == 1 || tmp == 2) {
source->channels = tmp;
source->channels = (uint8_t)tmp;
}
} else if (!strcasecmp(var, "interval")) {
source->interval = atoi(val);
@@ -3,7 +3,7 @@
ProjectType="Visual C++"
Version="8.00"
Name="mod_local_stream"
ProjectGUID="{9254C4B0-6F60-42B6-BB3A-36D63FC001C7}"
ProjectGUID="{2CA40887-1622-46A1-A7F9-17FD7E7E545B}"
RootNamespace="mod_local_stream"
Keyword="Win32Proj"
>