/* * FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application * Copyright (C) 2006, James Martelletti * * Version: MPL 1.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application * * The Initial Developer of the Original Code is * James Martelletti * Portions created by the Initial Developer are Copyright (C) * the Initial Developer. All Rights Reserved. * * Contributor(s): * * James Martelletti * * * StateHandlerTableMarshaler.cs -- * */ using System; using System.Collections; using FreeSwitch.Marshaling.Types; using FreeSwitch.Types; using System.Runtime.InteropServices; namespace FreeSwitch.Marshaling { class StateHandlerTableMarshaler : ICustomMarshaler { private static StateHandlerTableMarshaler Instance = new StateHandlerTableMarshaler(); public static ICustomMarshaler GetInstance(string s) { return Instance; } public void CleanUpManagedData(object o) { } public void CleanUpNativeData(IntPtr pNativeData) { } public int GetNativeDataSize() { return IntPtr.Size; } public IntPtr MarshalManagedToNative(object obj) { StateHandlerTable stateHandlerTableObj = (StateHandlerTable)obj; return stateHandlerTableObj.marshaledObject.Handle; } public object MarshalNativeToManaged(IntPtr stateHandlerTablePtr) { StateHandlerTableMarshal stateHandlerTableMarshal = new StateHandlerTableMarshal(); StateHandlerTable stateHandlerTableObj = new StateHandlerTable(); Marshal.PtrToStructure(stateHandlerTablePtr, stateHandlerTableMarshal); stateHandlerTableObj.marshaledObject = new HandleRef(stateHandlerTableMarshal, stateHandlerTablePtr); return stateHandlerTableObj; } } }