Files
freeswitch/src/mod/languages/mod_mono_managed/MonoSession.cs
T

53 lines
2.1 KiB
C#

/*
* FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application - mod_mono
* Copyright (C) 2008, Michael Giagnocavo <mgg@packetrino.com>
*
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application - mod_mono
*
* The Initial Developer of the Original Code is
* Michael Giagnocavo <mgg@packetrino.com>
* Portions created by the Initial Developer are Copyright (C)
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Michael Giagnocavo <mgg@packetrino.com>
*
* MonoSession.cs -- MonoSession additional functions
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FreeSWITCH.Native
{
//switch_status_t MonoSession::run_dtmf_callback(void *input, switch_input_type_t itype)
// But, process_callback_result is used to turn a string into a switch_status_t
using DtmfCallback = Func<IntPtr, Native.switch_input_type_t, string>;
public partial class MonoSession
{
// SWITCH_DECLARE(void) InitMonoSession(MonoSession *session, MonoObject *dtmfDelegate, MonoObject *hangupDelegate)
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.InternalCall)]
static extern void InitMonoSession(IntPtr sessionPtr, DtmfCallback dtmfDelegate, Action hangupDelegate);
internal void SetDelegates(DtmfCallback dtmfCallback, Action hangupHook)
{
InitMonoSession(MonoSession.getCPtr(this).Handle, dtmfCallback, hangupHook);
}
}
}