mirror of
https://github.com/jambonz/jambonz-feature-server.git
synced 2025-12-20 16:50:39 +00:00
major refactor and simplification of actionHookDelay feature (#771)
* major refactor and simplification of actionHookDelay feature * wip for #765 * wip * testing * wip * added validity checks for actionHookDelay properties * wip * wip * wip * wip * wip * wip * wip * wip * wip * wip * wip * wip * wip * wip * wip * fix bug where config happens before endpoint is established * wip * hangup and clear ws connection if nogiveuptimer expires * wip * wip * wip
This commit is contained in:
158
lib/utils/action-hook-delay.js
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158
lib/utils/action-hook-delay.js
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const makeTask = require('../tasks/make_task');
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const Emitter = require('events');
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const { normalizeJambones } = require('@jambonz/verb-specifications');
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const {TaskName} = require('../utils/constants');
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/**
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* ActionHookDelayProcessor
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* @extends Emitter
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*
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* @param {Object} logger - logger instance
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* @param {Object} opts - options
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* @param {Object} cs - call session
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* @param {Object} ep - endpoint
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*
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* @emits {Event} 'giveup' - when associated giveup timer expires
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*
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* Ref:https://www.jambonz.org/docs/supporting-articles/handling-action-hook-delays/
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*/
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class ActionHookDelayProcessor extends Emitter {
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constructor(logger, opts, cs) {
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super();
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this.logger = logger;
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this.cs = cs;
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const enabled = this.init(opts);
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if (enabled && (!this.actions || !Array.isArray(this.actions) || this.actions.length === 0)) {
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throw new Error('ActionHookDelayProcessor: no actions specified');
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}
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else if (enabled && this.actions.some((a) => !a.verb || ![TaskName.Say, TaskName.Play].includes(a.verb))) {
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throw new Error(`ActionHookDelayProcessor: invalid actions specified: ${JSON.stringify(this.actions)}`);
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}
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}
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get properties() {
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return {
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actions: this.actions,
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retries: this.retries,
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noResponseTimeout: this.noResponseTimeout,
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noResponseGiveUpTimeout: this.noResponseGiveUpTimeout
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};
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}
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get ep() {
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return this.cs.ep;
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}
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init(opts) {
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this.logger.debug({opts}, 'ActionHookDelayProcessor#init');
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this.actions = opts.actions;
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this.retries = opts.retries || 0;
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this.noResponseTimeout = opts.noResponseTimeout || 0;
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this.noResponseGiveUpTimeout = opts.noResponseGiveUpTimeout;
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// return false if these options actually disable the ahdp
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return ('enable' in opts && opts.enable === true) ||
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('enabled' in opts && opts.enabled === true) ||
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(!('enable' in opts) && !('enabled' in opts));
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}
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start() {
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this.logger.debug('ActionHookDelayProcessor#start');
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if (this._noResponseTimer) {
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this.logger.debug('ActionHookDelayProcessor#start: already started due to prior gather which is continuing');
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return;
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}
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this._retryCount = 0;
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const timeoutMs = this.noResponseTimeout === 0 ? 1 : this.noResponseTimeout * 1000;
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this._noResponseTimer = setTimeout(this._onNoResponseTimer.bind(this), timeoutMs);
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if (this.noResponseGiveUpTimeout > 0) {
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const timeoutMs = this.noResponseGiveUpTimeout * 1000;
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this._noResponseGiveUpTimer = setTimeout(this._onNoResponseGiveUpTimer.bind(this), timeoutMs);
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}
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}
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async stop() {
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this.logger.debug('ActionHookDelayProcessor#stop');
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if (this._noResponseTimer) {
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clearTimeout(this._noResponseTimer);
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this._noResponseTimer = null;
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}
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if (this._noResponseGiveUpTimer) {
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clearTimeout(this._noResponseGiveUpTimer);
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this._noResponseGiveUpTimer = null;
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}
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if (this._taskInProgress) {
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this.logger.debug(`ActionHookDelayProcessor#stop: killing task in progress: ${this._taskInProgress.name}`);
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/** if we are doing a play, kill it immediately
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* if we are doing a say, wait for it to finish
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*/
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if (TaskName.Say === this._taskInProgress.name) {
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this._sayResolver = () => {
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this.logger.debug('ActionHookDelayProcessor#stop: say is done, continue on..');
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this._taskInProgress.kill(this.cs);
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this._taskInProgress = null;
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};
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this.logger.debug('ActionHookDelayProcessor#stop returning promise');
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return new Promise((resolve) => this._sayResolver = resolve);
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}
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else {
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/* play */
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this._taskInProgress.kill(this.cs);
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this._taskInProgress = null;
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}
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}
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this.logger.debug('ActionHookDelayProcessor#stop returning');
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}
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_onNoResponseTimer() {
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this.logger.debug('ActionHookDelayProcessor#_onNoResponseTimer');
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this._noResponseTimer = null;
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/* get the next play or say action */
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const verb = this.actions[this._retryCount % this.actions.length];
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const t = normalizeJambones(this.logger, [verb]);
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this.logger.debug({verb}, 'ActionHookDelayProcessor#_onNoResponseTimer: starting action');
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try {
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this._taskInProgress = makeTask(this.logger, t[0]);
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this._taskInProgress.disableTracing = true;
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this._taskInProgress.exec(this.cs, {ep: this.ep});
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} catch (err) {
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this.logger.info(err, 'ActionHookDelayProcessor#_onNoResponseTimer: error starting action');
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this._taskInProgress = null;
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return;
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}
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this.ep.once('playback-stop', (evt) => {
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this._taskInProgress = null;
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if (this._sayResolver) {
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/* we were waiting for the play to finish before continuing to next task */
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this.logger.debug({evt}, 'got playback-stop');
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this._sayResolver();
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this._sayResolver = null;
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}
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else {
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/* possibly start the no response timer again */
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if (this.retries > 0 && this._retryCount < this.retries && this.noResponseTimeout > 0) {
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this.logger.debug({evt}, 'ActionHookDelayProcessor#_onNoResponseTimer: playback-stop on play/say action');
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const timeoutMs = this.noResponseTimeout * 1000;
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this._noResponseTimer = setTimeout(this._onNoResponseTimer.bind(this), timeoutMs);
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}
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}
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});
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this._retryCount++;
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}
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_onNoResponseGiveUpTimer() {
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this.logger.info('ActionHookDelayProcessor#_onNoResponseGiveUpTimer');
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this.stop().catch((err) => {});
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this.emit('giveup');
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}
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}
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module.exports = ActionHookDelayProcessor;
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