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freeswitch/src/dotnet/Marshaling/StateHandlerTableMarshaler.cs
T

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C#

/*
* FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
* Copyright (C) 2006, James Martelletti <james@nerdc0re.com>
*
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
*
* The Initial Developer of the Original Code is
* James Martelletti <james@nerdc0re.com>
* Portions created by the Initial Developer are Copyright (C)
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* James Martelletti <james@nerdc0re.com>
*
*
* StateHandlerTableMarshaler.cs --
*
*/
using System;
using System.Collections;
using FreeSwitch.Marshaling.Types;
using FreeSwitch.Types;
using System.Runtime.InteropServices;
namespace FreeSwitch.Marshaling
{
class StateHandlerTableMarshaler : ICustomMarshaler
{
private static StateHandlerTableMarshaler Instance = new StateHandlerTableMarshaler();
public static ICustomMarshaler GetInstance(string s)
{
return Instance;
}
public void CleanUpManagedData(object o)
{
}
public void CleanUpNativeData(IntPtr pNativeData)
{
}
public int GetNativeDataSize()
{
return IntPtr.Size;
}
public IntPtr MarshalManagedToNative(object obj)
{
StateHandlerTable stateHandlerTableObj = (StateHandlerTable)obj;
return stateHandlerTableObj.marshaledObject.Handle;
}
public object MarshalNativeToManaged(IntPtr stateHandlerTablePtr)
{
StateHandlerTableMarshal stateHandlerTableMarshal = new StateHandlerTableMarshal();
StateHandlerTable stateHandlerTableObj = new StateHandlerTable();
Marshal.PtrToStructure(stateHandlerTablePtr, stateHandlerTableMarshal);
stateHandlerTableObj.marshaledObject = new HandleRef(stateHandlerTableMarshal, stateHandlerTablePtr);
return stateHandlerTableObj;
}
}
}